![]() It has a hazy feel to it, consisting mostly of metallic browns and grays. The graphic style is actually a lot like Radiant Silvergun and Ikaruga, two of Treasure’s previous shooters. Gradius IV used polygonal graphics very sparsely, but they’re put to much greater use here, with dizzying backgrounds and fantastically designed bosses. The game is still played on a 2D plane, of course, but all of the visuals are 3D, thanks in part to a graphics engine provided by G.Rev, the developer behind Border Down and Under Defeat. On the surface, it looks and feel like the earlier entries, but there are numerous changes that drastically alter the way the game is played. For that, Konami brought in veteran game developers Treasure to design Gradius V. Go right ahead.After the disappointing Gradius IV, the series needed a bit of a shake-up. I'm going to put it up right now, but you can tell me wether you want me to use it or not. I think that line would fit the capttion perfectly. Wow, that Prudench is totally eating that Reid. I'm not sure where on the page to put it, though. phlip T C 00:18, (UTC)Ĭan someone add an image for level 9?- ~~ A m p i ~~ meow archives 23:40, (UTC) The narrow path you're supposed to be flying along goes directly under it, and the goal area is right at the end of that path. The goal area doesn't line up with the flag - touching the flag itself does nothing. I have the missing manual, but 9.2 works fine. Is there a connection with that? It's really starting to annoy me. I'm also one of the people that doesn't have the full Stinkomanual. I don't know if this is a glitch or what, but whenever I touch the end flag in 9.2, nothing happens and I just keep flying through a blank level! Anybody experience this problem and/or know what to do? Now, I play it on a computer that plays it perfecto, and I can't get far past this FIRST LEVEL!! - C.Olimar788 Flying into infinity Get this - I played this level on a slow computer that made it all clunky, and beat it fairly easily. I play Gradius Collection, and I can get through Gradius 1 with one life(but I save a lot) Go figure, huh? - Jay o'Lant ern (Haunt) 04:38, (UTC) I lost to him with eight shields one time then I racked up twelve shields one time through (by starting in 9.1 and losing lives in a clever fashion) and beat him using a grand total of. ![]() But I suck at Gradeus and such games (never played them very much, actually). Let's be honest, though this entire game is ridiculously easy. I beat the boss in 2 lives.- User:Catman87 The other flaw (the labeling of level 9.1 and 9.2) is more clear cut and should probably be added to the wiki as a glitch (or at the very least should be fixed by Videlectrix.)ĭoes anyone think the boss on this level is easy? I do. If I'm wrong in any of this information (I haven't actually completed the levels) please correct me. So from this perspective, there is no "level 8". After you complete level 7, there is a glitch in the game and so you get sent to the negative zone (which although from a player's perspective is just a themed level 8, from the perspective of the game, it is a separate level found presumably elsewhere on the game cartridge (assuming we're retro here.) Then, once that level is completed, you somehow move onto level 9. I realize that but I'm being pedantic here. 5,6,7,0,9 (apparently there is no level 8.) Also, it is kind of weird that the level number is. If you look at the stage select screen, the stages are called 0.1 and 0.2. Also, the beginning of the cut-scene where Stinkoman is standing on a rock looking at the castle is directly out of Ninja Gaiden II (and perhaps NG I as well, though I don't recall). When I saw it, I had to think about what game it was from. It's almost certainly that very reference. PI." is a possible reference to a boss in Bionic Commando that goes "PI PI PI." when you enter its room. Someone else can do the actual walkthroughs, I need to go to bed - phlip T C 15:13, (UTC)
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